![]() ![]() You can only complete one mission per turn (so no auto-winning all three mission cards on Turn 3).Completing all three missions will win the game, as will actually killing your opponent (Authority to zero).Provides an alternate win condition - shown at the beginning of the round are three mission cards that provide bonuses when you complete them.Personal Opinion: The promo cards are pretty fun but the gambits themselves feel either underpowered or overpowered.Uses different artwork than the physical cards.Security Craft is part of the Promo Pack 2 instead. Is missing the Security Craft card from the physical promo card pack.The Blob's Battle Screecher is capable of clearing the entire trade row when played, allowing you to eliminate the opponent's needed cards.Starbase Omega, Starmarket, Fortress Oblivion, and Breeding Site are all more effective the more the enemy kills your bases (and thus lets you trigger their effects when they're deployed) The new bases allow you to use their bonus if you play a base that round.Merc Cruiser: 3 Trade vessel with 5 attack that may change its faction every time it is played to trigger ally abilities.Gambits are dealt randomly, two per player.Unlocks Chapters 3 and 4 of the campaign.Unlocks Gambits, which are either passive or scrap abilities (remove the gambit card from play entirely and gain a specific benefit).Official Rules - Part 1 [Official Rules - Part 2 [Gambit DLC Stations that are destroyed are added to the discard pile upon their destruction.When your deck is empty, shuffle your discard pile and it becomes your new personal deck. Re-draw five cards from your personal deck into your hand. Your opponent may look at your discard pile at any time. Upon ending your turn, collect the cards in your hand and add them to a discard pile.Players spend their Trade points to acquire cards from the lineup, drawing new cards to replace purchased cards. The Trade Row consists of five cards (plus the Explorer, which is a ship always available for purchase).Authority is your own personal "life point" score - the first player whose authority reaches zero loses the game.Attack is used to attack your opponent's authority or their bases.Trade is used to buy new cards from the trade row that will be added into your deck.When it is your turn, you will play the cards in your hand in any order and gain the three resources.These cards grant you three resources, or let you perform an action such as drawing an extra card.At the end of your previous turn, you will draw a hand of five cards from your personal deck. ![]()
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